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Old Oct 29, 2006, 08:39 AM // 08:39   #1
Pre-Searing Cadet
 
Join Date: Sep 2006
Guild: E
Profession: R/Mo
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Wink New Duo UW after update

Hi,
I have develpd a new duo for uw after the update
my char is R/mo
skills
Famine
EoE
Apply posion
Spear of light
Blathazar's Spirit
Troll
Res of some sort
and any other skill

my partner should b a Mo/me 55hp or spirit bond, but i tried it and it
works better with 55hp

regular 55hp only skills
he must have
AV 15sec or more
SV 15 sec or mor

this how it starts out
i cast balthazar spirit on monk

set up my spirits ( Famine, EoE)
and stay far from monk

monk aggros , kill nightmares
then ulternate SV & AV on himself
woot in 60 sec every thing is dead, if he aggros large group
the agrro will act weird, but they will come back to him and attack him
as long as he have sv and av there is no problem, it will help if he
get mantara of resolve to make sure av and sv are not interupted

Enjoy Duo UW farming Again

Nona Elkatkota .

Test it and tell me what u think
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Old Oct 29, 2006, 08:49 AM // 08:49   #2
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Heh, it's about time rangers got back on the scene, good work.

(At least not everyone cried like a baby)
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Old Oct 29, 2006, 02:50 PM // 14:50   #3
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the build has the same limitations since the update as most of the other uw-duo-builds: enemies scatter..

and IMHO it would be more efficient if the ranger also had me as secondary, because he/she could bring sv/av as well.. (1. ranger sa, 2. monk sv, if they wear off the other way round.. that way you could maintain sa/sv all the time)
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Old Oct 29, 2006, 03:22 PM // 15:22   #4
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Quote:
Originally Posted by vespertine
the build has the same limitations since the update as most of the other uw-duo-builds: enemies scatter..

and IMHO it would be more efficient if the ranger also had me as secondary, because he/she could bring sv/av as well.. (1. ranger sa, 2. monk sv, if they wear off the other way round.. that way you could maintain sa/sv all the time)
Giving the ranger SV/AV would make this build unplayable. The second someone casts SV/AV on the tanking monk the enemies will break aggro and go after the caster (Yes, there seems to be special AI movement for these spells). Thats why the MONK carries them and casts them on himself so they dont break aggro - letting the ranger take care of a few of the maintained enchantments in his place.

Also the enemies dont scatter unless, like he said, weird aggroing things happen. This is because no AoE dmg is used in the build - 100% of all the dmg dealt is from Spirits that effect the monsters on an individual basis.

An Alliancemate has talking this build up in Alliance Chat yesterday- saying he was in UW all morning with it, and it works fine.

The Ranger can be alittle better though, He requested: Famine, EoE, Balt Spirit, Essense Bond, Mending, Rez Chant, ?forgot?, ?forgot?. A few less wasted slots. (sry I cant remember whole thing).
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Old Oct 29, 2006, 03:28 PM // 15:28   #5
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Quickly I go to the Temple for Famine , or I just buy 1 mroe skill ar skill trader.

Finnaly a build that is DUO(2, not one). Coz solo UW is just so so booring, i prefer to do it duo.
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Old Oct 29, 2006, 04:33 PM // 16:33   #6
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old build
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Old Oct 29, 2006, 04:40 PM // 16:40   #7
Pre-Searing Cadet
 
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Default enhancment to the build

i had some enhancment to the build
i would also take succor and cast it on the monk
the reason i dont take mending and cast it on the monk
letting the monk do it, is i would have some point on smitting
so spear of light would help against colds if we had to
it would help also if the monk also take mantara of resolve

Enjoy
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Old Oct 29, 2006, 08:50 PM // 20:50   #8
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Tried it, its slower + If you aggro something wrong or get in the agro range of tank + monsters its not nice :P.
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Old Oct 29, 2006, 09:58 PM // 21:58   #9
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What's it slower than Pyro?
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Old Oct 29, 2006, 10:02 PM // 22:02   #10
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didnt mobs run from visage?
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Old Oct 29, 2006, 11:21 PM // 23:21   #11
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Quote:
Originally Posted by Former Ruling
Giving the ranger SV/AV would make this build unplayable. The second someone casts SV/AV on the tanking monk the enemies will break aggro and go after the caster (Yes, there seems to be special AI movement for these spells). Thats why the MONK carries them and casts them on himself so they dont break aggro - letting the ranger take care of a few of the maintained enchantments in his place.

Also the enemies dont scatter unless, like he said, weird aggroing things happen. This is because no AoE dmg is used in the build - 100% of all the dmg dealt is from Spirits that effect the monsters on an individual basis.

An Alliancemate has talking this build up in Alliance Chat yesterday- saying he was in UW all morning with it, and it works fine.

The Ranger can be alittle better though, He requested: Famine, EoE, Balt Spirit, Essense Bond, Mending, Rez Chant, ?forgot?, ?forgot?. A few less wasted slots. (sry I cant remember whole thing).
well, the reason for my post above was a test run on tuesday or wednesday (1st morning post-update) and we had the problem, that the enemies scattered.. in our case i was the r/me and had av/sv but the mobs didn't aggro me, they just ran away..

as it seems you allready did some successful runs, the problem with our build was probably that i casted av/sv and the mobs were just not able to "find me" in ther aggro range.. so they just scattered..

will give it a try again and post results tomorrow
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Old Oct 30, 2006, 01:27 AM // 01:27   #12
Ascalonian Squire
 
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Okay I tested it with a friend of mine.

It works... for the aatxes at least. Takes about ~45 seconds-ish to kill 3 aatxes. We made it to the graspings where somehow they went for the EoE & Famine spirits when the tank aggroed them.

I think that because the spirits were inside the grasping's own aggro bubble, this had happened, Anyway we both hadn't have time to continue cause it was getting late but I'll continue tommorow.

Btw the apply poison doesn't seem to work for me, They ALWAYS attack me when I try to poison them even with a longbow so instead I bought Savage and distracting shot to take care of any nightmares :P

We'll try again tommorow. This build rocks!
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Old Oct 30, 2006, 07:08 AM // 07:08   #13
Pre-Searing Cadet
 
Join Date: Sep 2006
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Default it works

hi,
This build works, i have cleard smites with it many times but first thing

Apply poison and spear of light are only there to help kill colds if u have to.
the R/mo should not should not b noticed at all times, if they even smell u
they will come after u, so u but your spirits famine and eoe, cast your thing
on the monk, and stay back from aggro as far as possible.
i found out if u aggro more than 2 groups aggro will act wierd, with 2 groups
they will take turn attaking the monk , but eventually they will die.
With smites its much faster, but never aggro more than 2 groups.

Nona
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Old Oct 30, 2006, 05:31 PM // 17:31   #14
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Yay, this gives me motivation to keep playing gw

I'll try this soon with my ranger and a friend.
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Old Oct 30, 2006, 05:31 PM // 17:31   #15
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Location: Israel, Ramat-Hasharon (Ownezzzz)
Guild: Trotters Inc. [TROT]
Default

Quote:
Originally Posted by raed481
Hi,
I have develpd a new duo for uw after the update
my char is R/mo
skills
Famine
EoE
Apply posion
Spear of light
Blathazar's Spirit
Troll
Res of some sort
and any other skill

my partner should b a Mo/me 55hp or spirit bond, but i tried it and it
works better with 55hp

regular 55hp only skills
he must have
AV 15sec or more
SV 15 sec or mor

this how it starts out
i cast balthazar spirit on monk

set up my spirits ( Famine, EoE)
and stay far from monk

monk aggros , kill nightmares
then ulternate SV & AV on himself
woot in 60 sec every thing is dead, if he aggros large group
the agrro will act weird, but they will come back to him and attack him
as long as he have sv and av there is no problem, it will help if he
get mantara of resolve to make sure av and sv are not interupted

Enjoy Duo UW farming Again

Nona Elkatkota .

Test it and tell me what u think
Very Nice!

Works perfectly exept a few slightly changes i'd make.
When I finish Dualing UW with this build, (Thanks to "Plastic Noob"), i will write a big guide about it, with help (I hope) of Plastic Noob. Until now we managed to finish up to graps, tomorrow if he connects we will try to pass the smites and cf's.

But ofcourse, all Credits go to you (or whoever wrote the guide)
Thanks for sharing .

P.S - No offense but I guess that- SS=Out, Ranger=IN

From the updates the ranger is starting to take the place of the ss necro and soon there are gonna be many new rangers coming up.
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Old Oct 30, 2006, 06:14 PM // 18:14   #16
Ascalonian Squire
 
Join Date: Jun 2006
Location: Ireland
Guild: Kumian Brotherhood [KBro]
Profession: R/Mo
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Quote:
Originally Posted by Monk Klausner
(Thanks to "Plastic Noob")
Aww *blushes excessively* Thanks!

Mods that I think would work from the OP's post are

Ranger should bring mending and monk takes blessed aura instead.

Mantra of Resolve is a must.
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Old Oct 30, 2006, 06:16 PM // 18:16   #17
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yup. Hi nice to see you again! ^^
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Old Oct 30, 2006, 06:18 PM // 18:18   #18
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Quote:
Originally Posted by Beowulf1982
old build
Lol is all I have to say about that post. Of course he's done nothing to come up with a great new duo build. Just ignore that topic creator. You're doing a good service to the community.
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Old Nov 01, 2006, 04:28 PM // 16:28   #19
Ascalonian Squire
 
Join Date: Jul 2006
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Tried this basic build just moments after the update, refined it within about 2 hours and posted it on wiki. It works about as fast as SS solo with more safety becuase the monk can bring spell breaker. Sadly the enemies still scatter when you agro more than just a few.(Looks like the dev's thought of this one too) Build takes around 30 mins to run smites. which is about 10+ more than it used to take

Still it is probably the fastest/safest UW duo out right now.

NOTE: you are right sv/av/ss all have special agro tags that make the enemy rush anyone that uses them

you can check out the build on guildwarswiki

Last edited by Lifeblast; Nov 01, 2006 at 04:31 PM // 16:31..
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